Hello! We're hosting a media jam this month with the theme of "Chess but Better (Or Worse)", someone passed along "Super Fun Action Chess" as a reference and we'd love it if you were interested in submitting the game. We are accepting past work and keep it as open as possible for folks to share. We'll be playing through all submissions on June 24th via twitch.tv/fantasticarcade and at a drive-in cinema in Austin, TX. Link below!
I think the concept is innovative but the game didn't seem to be working for me.
Units would move forward a bit and then snap back to the previous tile, so I couldn't do anything with them. Also the game window was so large that I had to fullscreen my browser to just barely fit it, despite the fact that it's a 1366x768 display.
Could just be something up with my browser (Firefox 60), but I can't say for sure.
Apologies Kieran, I've only tested it with Chrome so far. I'll check it when I have access to a computer next week and see if there's something I can do. I actually used Java and libgdx to make this game and it compiles to javascript using GWT, this might be causing issues by generating code that isn't compatible with FF. Thanks for the feedback, I'll find a nicer way to handle resolutions too.
I tried it on a mac with FF 60, also tried it with your resolution of 1366 x 768, no sign of the issue. It might be a race condition or logic error leftover from story mode using click to go through the dialogues, in which case 'quick game' mode should work after refreshing the page.
Ah, no joy I'm afraid. I tried a couple of browsers but, honestly, it's most likely my computer being outdated. It's telling that I picked up a book while booting it up. Windows 7 is pretty old by now.
The same problem happens to me using the Windows .jar (1.0) version AND maximize-ing the window.
With default window size it works.
I'm using it with Win7-Pro-64 and javaw.exe "Java(TM) Platform SE binary" (in [...]\Java\jdk1.8.0_172\bin\javaw.exe ; using «java.exe -version» it tells «Java(TM) SE Runtime Environment (build 1.8.0_172-b11)») wich is "Java 8 update 172" (and "Java 8u172", see: oracle.com/technetwork/java/javase/jdk8-naming-2157130.html) it should be from 20180417 (java.com/it/download/faq/release_dates.xml).
[I know it's all old... I'm upgrading PC and OS now]
The same problem happens to me using the browser version (without zoom) in Google Chrome.
I'm using it with Google Chrome (v. 79.0.3945.117 (off. Build, 64 bit), JavaScript V8 7.9.317.32 and Flash 32.0.0.31 (with chrome://version) with auto-updates) on Win7-Pro-64.
First of all, congratulations to make such a neat and sweet looking chess game in Java - the pixel art is really great and the whole gaming experience itself felt pretty polished. The little 'campaign scenes' were also a nice addition. :) Gladly I included your game in one of our compilation articles about the Ludum Dare 41 as well as in the corresponding gameplay video. <3 Good luck with the ratings!
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Hello! We're hosting a media jam this month with the theme of "Chess but Better (Or Worse)", someone passed along "Super Fun Action Chess" as a reference and we'd love it if you were interested in submitting the game. We are accepting past work and keep it as open as possible for folks to share. We'll be playing through all submissions on June 24th via twitch.tv/fantasticarcade and at a drive-in cinema in Austin, TX. Link below!
https://itch.io/jam/fa-media-jam-2
Hello! That jam sounds awesome I'll submit the game now.
All the best,
Sean
me like
I think the concept is innovative but the game didn't seem to be working for me.
Units would move forward a bit and then snap back to the previous tile, so I couldn't do anything with them. Also the game window was so large that I had to fullscreen my browser to just barely fit it, despite the fact that it's a 1366x768 display.
Could just be something up with my browser (Firefox 60), but I can't say for sure.
Apologies Kieran, I've only tested it with Chrome so far. I'll check it when I have access to a computer next week and see if there's something I can do. I actually used Java and libgdx to make this game and it compiles to javascript using GWT, this might be causing issues by generating code that isn't compatible with FF. Thanks for the feedback, I'll find a nicer way to handle resolutions too.
Oh, wow, thanks. I'll give it a go later, then. Sorry that I took so long to reply.
I tried it on a mac with FF 60, also tried it with your resolution of 1366 x 768, no sign of the issue. It might be a race condition or logic error leftover from story mode using click to go through the dialogues, in which case 'quick game' mode should work after refreshing the page.
Ah, no joy I'm afraid. I tried a couple of browsers but, honestly, it's most likely my computer being outdated. It's telling that I picked up a book while booting it up. Windows 7 is pretty old by now.
Thanks anyway for trying, it is a neat game.
The same problem happens to me using the Windows .jar (1.0) version AND maximize-ing the window.
With default window size it works.
I'm using it with Win7-Pro-64 and javaw.exe "Java(TM) Platform SE binary" (in [...]\Java\jdk1.8.0_172\bin\javaw.exe ; using «java.exe -version» it tells «Java(TM) SE Runtime Environment (build 1.8.0_172-b11)») wich is "Java 8 update 172" (and "Java 8u172", see: oracle.com/technetwork/java/javase/jdk8-naming-2157130.html) it should be from 20180417 (java.com/it/download/faq/release_dates.xml).
[I know it's all old... I'm upgrading PC and OS now]
The same problem happens to me using the browser version (without zoom) in Google Chrome.
I'm using it with Google Chrome (v. 79.0.3945.117 (off. Build, 64 bit), JavaScript V8 7.9.317.32 and Flash 32.0.0.31 (with chrome://version) with auto-updates) on Win7-Pro-64.
[I know it's old... I'm upgrading PC and OS now]
First of all, congratulations to make such a neat and sweet looking chess game in Java - the pixel art is really great and the whole gaming experience itself felt pretty polished. The little 'campaign scenes' were also a nice addition. :) Gladly I included your game in one of our compilation articles about the Ludum Dare 41 as well as in the corresponding gameplay video. <3 Good luck with the ratings!
Best wishes,
Sebastian
Thanks! I really appreciate the feedback. It's great to be featured in you article along with those amazing games.