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Hey nice game, little trick for you: if you include this in your html file <header> you can get rid of the ugly border that the itch.io frame produces on Unity WebGL:

 <style>
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, font, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td {
margin: 0;
padding: 0;
border: 0;
outline: 0;
font-size: 100%;
vertical-align: baseline;
background: transparent;
}
    </style>

Good Game! and I love the pixel art representation of the castle as well!!!

super fun!

Hey! are you the creator of the design ? I simply could not find your contact details online no matter where I looked. Apologies I didn't get your permission, I'm happy to take it down if you'd prefer?

Hi seancode! I am! No problem at all, I'm stoked you were inspired by my design!!! 

Keep making rad stuff!

Thank you very much! I loved the design, I wish I could have put more pink and clouds in. I also liked the designs you did for the castle that looked a bit like fez. I would have liked to do those too but it would take too much time. 

Good job. It really fits the famicase.

It took me a while to figure out I had to match the sequences at the bottom with my shots and not in the game field. But maybe that's just me XD

Also, when the blocks moved closer to the player I had sometimes a bug, where I needed multiple attempts to destroy a block.

Other than that It's a great time killer XD

fun concept, but the controls  are too sensitive.

Thanks for playing! Can you elaborate? I'd like to fix it